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Built by one. Shaped by many.

ARCDROP is a solo project under Via Games. Every hand that helps move it forward is logged here, and every contributor earns a credit in the finished game.

One operative on the ground

The engine work, the SHELL, the Pod Array, the suit stats, the world. All of it is built and maintained by a single developer.

No build ships in a vacuum, though. Every playtest, bug report, asset, fix, and late-night piece of advice leaves a mark on ARCDROP, and those marks are what turn a build into something worth dropping into.

Credited in the field

Anyone who contributes to ARCDROP in any capacity earns a credit in the finished game. Code, art, audio, testing, feedback, a fix that unblocked a hard problem. If you helped move ARCDROP forward, your name ships with it.

The Via Games Discord is where that work happens: playtest calls, build notes, and the conversations that shape what gets built next.

Contributors

The manifest

Everyone who has helped move ARCDROP forward. Roles keep filling in as the demo comes together.

Project Lead
Joe Polidoro — Via Games LLC
3D Model Artists
Mario Benvenuto Martin Ljungblad Ryan Honey
Programmers
Marcin Matuszczyk Reynaldo Vilela Everett Gunther
Lead QA
Jon McCabe
Playtesters
Glaucius Michael Polillo Robert Di Tullio III Walter Hess Westep23 William Austin Estep William Foley
Font Artist
Emmeran Richard
Marketing Editor
Josh Narlesky
Special Thanks
SomewhatToastyToast Everyone in the ARCDROP Discord